Image:-Half-Life: Alyx on Steam
The data also provides some insight into what headsets people used to play. Apparently, the biggest beneficiary was the Oculus Quest, the share of which doubled in April. The recently added ability to use the Quest as a PC headset may have spurred gamers ahead of Alyx's launch on March 23rd. Valve's own index headset has seen more adoption, but not nearly as much. While it is claimed to be the ideal headset for Alyx, its high price has often been seen as a hurdle. Most gamers use either Oculus (44.6 percent) or HTC (30.3 percent) headsets.
While this might help foster VR games, data still suggests that there is a long way to go before technology is common among Steam users. Even with 2.7 million connected headsets, just over 1.9 percent of Steam users have VR headsets. Alyx might encourage developers to write more advanced VR games - if it does, it won't transform the market overnight.